Making one clip is a different job from taking a whole script to screen. A feature has dozens of scenes, the same character appears across many of them, and the same room comes back again and again. If a face changes between scenes, or the same office renders as a different space every time, the footage will not cut together. HFLUX is built to deal with that at the script stage.
For a short you can start at SCENE directly. STORY is the step that keeps order and progress straight when a script has many scenes.
The STORY step splits the whole script into scenes first. It splits on standard scene headings and costs 5 credits per detected scene.
If there are no headings you get a notice that no scenes were found. Files can be txt, pdf, or docx up to 25MB each. The resulting scenes appear as cards you can search and filter by status.
No. The SCENE step keeps dialogue, action lines, and scenes verbatim while splitting them into video shots. It does not rewrite, summarize, or adapt your text — it only adds production information such as shot size and lighting.
This matters in practice. A screenplay is already the product of many passes, and if a tool quietly reworks the lines you have to re-approve everything from scratch. Because SCENE leaves the locked script alone and layers production data on top, you can check the generated shots against the script line by line.
Make a character sheet first and it carries into the first and last frames of the following shots, so the same person is kept throughout.
Shots in the same location are made to continue as the same space. Only the camera angle and blocking change while the set stays put.
Edit the spatial description and every shot in that location follows. Day and night in the same location are handled separately. Locations you use often can be saved to the location library and pulled into other projects.
Set the video model to Seedance 2.5 (the default) or a Seedance 2.0 model and turn sound on, and shots with dialogue are generated with lip movement matched to the line. Korean is supported.
If the dialogue is long or dense the generation may be blocked, and credits are refunded automatically in that case.
Up to 30 seconds on Seedance 2.5 and up to 15 seconds on the Seedance 2.0 models. Longer scenes are split into multiple shots automatically during breakdown.
The lengths you can make differ by model, and duration can be set per shot.
Scene splitting costs 5 credits per detected scene. Shot breakdown in SCENE costs 50 credits per shot. Estimated credits are shown before generation.
| Step | Cost | Notes |
|---|---|---|
| STORY — scene split | 5 credits per detected scene | Scenes are found by standard script headings |
| SCENE — shot breakdown | 50 credits per shot | The same for both analysis engines; charged after breakdown for the shots actually produced, and refunded if the breakdown fails |
HFLUX runs on prepaid credits, not a monthly subscription, so months without production cost nothing. That fits film work, where schedules come in bursts around a project. Credits stay valid for one year from the date of payment and unused remaining credits are refundable. Terms are in the Terms of Service.
Image and video credits vary by model and resolution. The per-second rate for every model, and the actual cost by length, are published on the pricing page, so you can work out a per-shot budget before starting.
A 100 credit welcome bonus is added on your first top-up. The smallest pack is enough to break down one scene and judge the output first.
Yes. Each shot makes its image first and the video after you check it, so you can see the whole flow first, then change resolution and model and regenerate the same scenes.
Editing, moving, inserting, deleting, or splitting shots leaves already-generated images and video intact.
Yes. Put keywords, images, documents, or video into FLOW and it builds a video-ready plan with scenes, dialogue, and cinematography, then carries on to images and video on the same shot board.
With a script, start from STORY and SCENE; with only an idea, start from FLOW. Either way the order is the same: character sheet, first and last frames per shot, then video per shot.
Yes. Make voice, sound effects, and music in the Audio tab, then drop video and sound onto the timeline in the Edit tab, cut and join them, and export an MP4 or an FCP7 XML to carry into Premiere Pro or DaVinci Resolve. The Upscale tab takes the finished video to 1080p, 2K, or 4K.
Each feature is described on HFLUX ABOUT US.
The STORY scene list is not saved automatically. Use "save all" to write it to a JSON file and the library, then load it later and continue.
Scene cards carry a badge once they have been sent to SCENE, so you can see how far you got. When you move to the next scene, resetting the board clears references and results so nothing bleeds over from the previous one.
Outputs are kept in company storage for up to 7 days and then deleted automatically, and they are deleted immediately if you close your account.
For image outputs and speech synthesis outputs, only one representative file per generation is kept for the same period; the rest are not stored on the Company's servers and are saved only on your own PC (locally). Retention is not guaranteed, so save the original to your PC as soon as you generate it. The details are in the Privacy Policy.